![]() Even stranger, those 32-bit renditions on the Playstation and Saturn don't even remotely deserve the name "Contra." More proof that hardware power means little in the end. While certainly enjoyable enough, the arcade versions that started it all just don't measure up to those on the lowly 8-bit NES. This is on odd series, one filled with numerous ups and downs. Those explosions don't just look good either. The rest of the hardware is put to the test. "Super C" features one of the best gaming soundtracks of all time. Explosions are huge in this one, really hammering home the impact of the bosses demise. Character sprites remain pretty much the same. Most of the upgrades to the graphics engine are evident in the backgrounds, including some nice parallax and increased detail. #Super contra game over sound series#It's odd the game ends on one of these since the series is so firmly rooted (even then) with the side scrolling view. Those two overhead stages do have a tacked-on feel to them, though still keep the action moving along swiftly. With two players, it becomes an even more solid title. Otherwise, the action is still intense, fast, and fun. Picking up a weapon you don't want is nothing short of frustrating. You have no way of telling what you pick up. Jumping is also somewhat floaty, especially if you have become accustomed to home versions. It's cheap and unfair, something that every console version would fix. It's frustrating to run right by an enemy on a platform above you with guns firing only to see the bullets pass right below him (it?). It just sort of compensates for all of the points missed with the 8-direction firing so many games have used in the past (and still do). It's overly loose, never really allowing you to switch a position to hit an enemy above of below you. The main issue with both of the games in the arcade is the control. Power-ups are plentiful and continues are limited (odd for an arcade game). In the classic side scrolling fashion, players wipe out the invading forces while two stages break up the action from an overhead view. The Red Falcon returns to ravage Earth and once again, only two guys can take care of the problem. The sequel fixes little, if anything, but it's just as close to classic status as the original. Contra is a hectic one or two player platform shoot-em-up featuring 10 stages. Bill Rizer and Lance Bean, of the Contra unit, are sent to the Oceania island to stop the evil threat. The arcade version was a near classic, hindered by a few oddball choices and short length. Two years later, a terrorist organization calling themselves Red Falcon takes over the island as part of their plot to invade the Earth. Continued abuse of our services will cause your IP address to be blocked indefinitely.Super Contra Arcade - Digital Press Online Super ContraĪs great an action game as it was, "Contra" really didn't find a real audience until it was planted on the super-hot NES. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. Original video game soundtrack for Super Contra (Nintendo NES) listen directly in your web browser. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. 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